What traits change
The game's trait descriptions give no numbers. Where this weapon's own
attribute presets substitute values for an active trait, they are below.
Scopesmith affects this weapon, but this
guide has no figure for what
it does here. Other weapons do
carry values.
Fanning
Swaps in the game's expedited firing animation
| Stat | Base | With |
|---|
| Rate of fire | 56.2 rpm | 180 rpm |
|---|
| Time between shots | 1.1s | 0.3s |
|---|
| Last-round cycle | 0.9s | 0.5s |
|---|
| Recoil | 14 | 7 |
|---|
| Shouldered spread | 0.25x | 0.33x |
|---|
| Crouched spread | 0.5x | 1x |
|---|
Steady Aim
| Stat | Base | With |
|---|
| Sway, horizontal | 0.6 | 0.19 |
|---|
| Sway, vertical | 0.3 | 0.08 |
|---|
| Rested sway, horizontal | 0.35 | 0.09 |
|---|
| Rested sway, vertical | 0.2 | 0.04 |
|---|
Crack Shot
| Stat | Base | With |
|---|
| Sway, horizontal | 0.6 | 0.3 |
|---|
| Sway, vertical | 0.3 | 0.15 |
|---|
Where a trait swaps in a different reload animation, the seconds come
from that animation's own recorded length rather than from any weapon
stat. A longer start is not always worse: on a clip-fed rifle the
expedited animation takes longer to begin and then loads several rounds
at once.
Only stats the trait actually moves are listed - a value the trait leaves
untouched is omitted rather than shown unchanged. A crouched-spread
multiplier of 1 means crouching stops steadying the weapon at all while
that mode is active. Dual wielding is a
weapon capability rather than a trait, and is not uniformly an upgrade:
several pistols fire slower akimbo than single, in exchange for the
doubled magazine.