All weapons

Range and damage

How far it kills

50 per hit, before falloff

Hunter HP

Hits needed to kill a 150 HP hunter, each band closing at the metre it stops working. Point anywhere along a bar to read that distance below. The dashed lines are named under the bars: falloff is where damage starts dropping, flat is where it stops falling, drop is where the round stops flying flat.

Head
Upper torso ×1.3mult 65dmg 3hits
Torso ×1.2mult 60dmg 3hits
Arm ×0.9mult 45dmg 4hits
Leg ×0.8mult 40dmg 4hits
falloff20 m flat80 m drop40 m 20 m

How damage falls

share of full damage, on the axis and marks the bars use

Falls fastest between 20 and 30 m, at 25% of full damage per 10 m; 13.3% per 10 m across the whole fall to 80 m, where it holds 20%. A quarter of it is gone by 30 m, where the line meets the marked level - the figure the weapon list sorts by.

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