All weapons

Range and damage

How far it kills

375 per hit, before falloff

Hunter HP

Hits needed to kill a 150 HP hunter, each band closing at the metre it stops working. Point anywhere along a bar to read that distance below. The dashed lines are named under the bars: falloff is where damage starts dropping, flat is where it stops falling, drop is where the round stops flying flat.

Head
Upper torso ×0.6mult 225dmg 1hits
Torso ×0.6mult 225dmg 1hits
Arm ×0.45mult 169dmg 1hits
Leg ×0.35mult 131dmg 2hits
falloff10 m flat100 m drop50 m 10 m

How damage falls

share of full damage, on the axis and marks the bars use

Falls fastest between 10 and 15 m, at 30% of full damage per 10 m; 6.7% per 10 m across the whole fall to 100 m, where it holds 40%. A quarter of it is gone by 22 m, where the line meets the marked level - the figure the weapon list sorts by.

Keyboard shortcuts

Anywhere

/
Jump to the search box
?
This list
Esc
Close what is open, or clear the search

A weapon's page

Ctrl+
Previous weapon, keeping the tab you are reading
Ctrl+
Next weapon, keeping the tab you are reading
or
Move between tabs
HomeorEnd
First or last tab

The range chart, once it has focus

or
Move the reading a metre
Shift+
Move it ten
HomeorEnd
The muzzle, or the far end