All weapons

Range and damage

How far it kills

85 per hit, before falloff

Hunter HP

Hits needed to kill a 150 HP hunter, each band closing at the metre it stops working. Point anywhere along a bar to read that distance below. The dashed lines are named under the bars: falloff is where damage starts dropping, flat is where it stops falling, drop is where the round stops flying flat.

Head
Upper torso ×1.3mult 110dmg 2hits
Torso ×1.2mult 102dmg 2hits
Arm ×0.9mult 76dmg 2hits
Leg ×0.8mult 68dmg 3hits
falloff30 m flat80 m drop65 m 30 m

How damage falls

share of full damage, on the axis and marks the bars use

Falls fastest between 30 and 60 m, at 15% of full damage per 10 m; 10.4% per 10 m across the whole fall to 80 m, where it holds 48%. A quarter of it is gone by 47 m, where the line meets the marked level - the figure the weapon list sorts by.

Keyboard shortcuts

Anywhere

/
Jump to the search box
?
This list
Esc
Close what is open, or clear the search

A weapon's page

Ctrl+
Previous weapon, keeping the tab you are reading
Ctrl+
Next weapon, keeping the tab you are reading
or
Move between tabs
HomeorEnd
First or last tab

The range chart, once it has focus

or
Move the reading a metre
Shift+
Move it ten
HomeorEnd
The muzzle, or the far end