All weapons

Range and damage

How far it kills

75 per hit × 5 pellets = 375 per volley, before falloff

Hunter HP

Hits needed to kill a 150 HP hunter, each band closing at the metre it stops working. Point anywhere along a bar to read that distance below. The dashed lines are named under the bars: falloff is where damage starts dropping, flat is where it stops falling, drop is where the round stops flying flat.

Head ×1.5mult 565dmg 1hits
Upper torso ×1.3mult 485dmg 1hits
Torso ×1.2mult 450dmg 1hits
Arm ×0.8mult 300dmg 1hits
Leg ×0.5mult 190dmg 1hits
falloff2 m flat25 m drop10 m 2 m

How damage falls

share of full damage, on the axis and marks the bars use

Falls fastest between 2 and 5 m, at 216.7% of full damage per 10 m; 39.1% per 10 m across the whole fall to 25 m, where it holds 10%. A quarter of it is gone by 3 m, where the line meets the marked level - the figure the weapon list sorts by.

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