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Rival 78 Trauma

Default look

Rival 78 family

shotgun ammunition

Rival 78 Trauma

Caldwell made, break-action shotgun with two barrels. High damage but high pellet spread, two-tapping gives it an edge. Modified with a stock mounted bludgeon.

Velocity
425m/s
#14 of 110 loadouts
Ammo
2/12=14

loaded / in reserve / total

Recoil
20
Spread
4.5
Sway
0.5
Quarter
9m
Rate
150rpm
Reload
4.7s
Pellets
15 x 19
Heavy
216
Light
27

Available ammo

Range and damage

How far it kills

19 per hit × 15 pellets = 285 per volley, before falloff

Hunter HP

Hits needed to kill a 150 HP hunter, each band closing at the metre it stops working. Point anywhere along a bar to read that distance below. The dashed lines are named under the bars: falloff is where damage starts dropping, flat is where it stops falling, drop is where the round stops flying flat.

Head ×1.5mult 435dmg 1hits
Upper torso ×1.3mult 375dmg 1hits
Torso ×1mult 285dmg 1hits
Arm ×0.8mult 225dmg 1hits
Leg ×0.5mult 150dmg 2hits
falloff5 m flat80 m drop25 m 5 m

How damage falls

share of full damage, on the axis and marks the bars use

Falls fastest between 5 and 15 m, at 65% of full damage per 10 m; 9.3% per 10 m across the whole fall to 80 m, where it holds 30%. A quarter of it is gone by 9 m, where the line meets the marked level - the figure the weapon list sorts by.

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