All weapons
Officer Carbine Deadeye

Default look

Officer family

compact ammunition

Officer Carbine Deadeye

Nagant made, double-action revolver. High fire-rate, muzzle velocity, and capacity at the cost of damage and reload speed. Extended stock and barrel, modified with a Deadeye scope.

Cycle
0.45s
#5 of 400 loadouts
Velocity
360m/s
#296 of 400 loadouts
Ammo
7/14=21

loaded / in reserve / total

Recoil
4
Spread
4
Sway
0.38
Quarter
40m
Rate
133.3rpm
Reload
13.4s
Heavy
54
Light
27

Available ammo

Range and damage

How far it kills

80 per hit, before falloff

Hunter HP

Hits needed to kill a 150 HP hunter, each band closing at the metre it stops working. Point anywhere along a bar to read that distance below. The dashed lines are named under the bars: falloff is where damage starts dropping, flat is where it stops falling, drop is where the round stops flying flat.

Head
Upper torso ×1.3mult 104dmg 2hits
Torso ×1.2mult 96dmg 2hits
Arm ×0.9mult 72dmg 3hits
Leg ×0.8mult 64dmg 3hits
falloff20 m flat100 m drop90 m 20 m

How damage falls

share of full damage, on the axis and marks the bars use

Falls fastest between 20 and 50 m, at 12.7% of full damage per 10 m; 6.1% per 10 m across the whole fall to 100 m, where it holds 51%. A quarter of it is gone by 40 m, where the line meets the marked level - the figure the weapon list sorts by.

Keyboard shortcuts

Anywhere

/
Jump to the search box
?
This list
Esc
Close what is open, or clear the search

A weapon's page

Ctrl+
Previous weapon, keeping the tab you are reading
Ctrl+
Next weapon, keeping the tab you are reading
or
Move between tabs
HomeorEnd
First or last tab

The range chart, once it has focus

or
Move the reading a metre
Shift+
Move it ten
HomeorEnd
The muzzle, or the far end