Katana family
Katana
Two-handed, single-edged sword. Swift and sharp enough to pierce the sturdiest armor.
- Cycle
- -
- Velocity
- -
- Drop
- -
- Falloff
- -
- Ammo
- -
- Heavy
- 280
- Light
- 165
Katana family
Two-handed, single-edged sword. Swift and sharp enough to pierce the sturdiest armor.
A melee weapon records none of the firing stats. What it records is the trade between the two swings - a heavy costs stamina and time for the damage it adds.
Once your stamina is spent the cooldown stretches to 1.85s - 5.3× the rested heavy swing.
Its attacks are not one damage type - light attack deals Melee Slash, heavy attack deals Melee Stab, gated swing deals Melee Slash - so which one you pick below changes what it is strongest and weakest against.
Against a hunter's 150 health, from the game's own hunter hit-zone table. Melee carries no falloff, so these do not change with distance.
Light attack
Deals Melee Slash damage. It hits Firebreather hardest (4.4x) and Bloodskin softest (0.44x).
Killed outright by one hit
One hit
Two hits
Three hits
Five or more
Computed from each creature's own hit-zone table against this attack's damage type.
Every trait this weapon's own data references. A recommendation is the game's own; the numbers above are the ones we can prove from the weapon's attribute presets.
A few perks carve out exceptions in their own description - Crack Shot excludes shotguns and sawed-off variants - so read the perk text, not just the listing.